Please use this identifier to cite or link to this item: https://repository.iimb.ac.in/handle/2074/15068
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dc.contributor.authorGhosh, Pulak
dc.date.accessioned2020-09-15T15:02:01Z-
dc.date.available2020-09-15T15:02:01Z-
dc.date.issued2014
dc.identifier.urihttps://repository.iimb.ac.in/handle/2074/15068-
dc.subjectBusiness management
dc.subjectOnline gaming
dc.subjectDecision making
dc.titleA Simultaneous model of consumption time, money, and churn with online gaming users
dc.typePresentation
dc.relation.conferenceBig Data Marketing Analytics: 2014 Greater-China Symposium
Appears in Collections:2010-2019 P
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