Please use this identifier to cite or link to this item:
https://repository.iimb.ac.in/handle/2074/20772
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Jonnalagedda, Sreelata | |
dc.contributor.author | Halder, Solanki | |
dc.contributor.author | Bandi, Nikhitha | |
dc.date.accessioned | 2021-11-15T12:01:48Z | - |
dc.date.available | 2021-11-15T12:01:48Z | - |
dc.date.issued | 2016 | |
dc.identifier.uri | https://repository.iimb.ac.in/handle/2074/20772 | - |
dc.description.abstract | The aim of our project to recognize the major challenges faced by Galleri5 App in light of comparing it with other gamification and crowdsourcing platforms. Also, we analyzed different strategies adopted by various application platforms and identify the strategies that could be critical to the success of Galleri5. | |
dc.publisher | Indian Institute of Management Bangalore | |
dc.relation.ispartofseries | PGP_CCS_P16_208 | |
dc.subject | Crowdsourcing | |
dc.subject | Gamification strategies | |
dc.subject | Galleri5 | |
dc.title | A study on crowdsourcing and gamification strategies | |
dc.type | CCS Project Report-PGP | |
dc.pages | 16p. | |
Appears in Collections: | 2016 |
Files in This Item:
File | Size | Format | |
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PGP_CCS_P16_208.pdf | 737.74 kB | Adobe PDF | View/Open Request a copy |
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