Please use this identifier to cite or link to this item: https://repository.iimb.ac.in/handle/2074/20772
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dc.contributor.advisorJonnalagedda, Sreelata
dc.contributor.authorHalder, Solanki
dc.contributor.authorBandi, Nikhitha
dc.date.accessioned2021-11-15T12:01:48Z-
dc.date.available2021-11-15T12:01:48Z-
dc.date.issued2016
dc.identifier.urihttps://repository.iimb.ac.in/handle/2074/20772-
dc.description.abstractThe aim of our project to recognize the major challenges faced by Galleri5 App in light of comparing it with other gamification and crowdsourcing platforms. Also, we analyzed different strategies adopted by various application platforms and identify the strategies that could be critical to the success of Galleri5.
dc.publisherIndian Institute of Management Bangalore
dc.relation.ispartofseriesPGP_CCS_P16_208
dc.subjectCrowdsourcing
dc.subjectGamification strategies
dc.subjectGalleri5
dc.titleA study on crowdsourcing and gamification strategies
dc.typeCCS Project Report-PGP
dc.pages16p.
Appears in Collections:2016
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