Please use this identifier to cite or link to this item:
https://repository.iimb.ac.in/handle/2074/20792
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Moorthi, Y L R | |
dc.contributor.author | Dilkush, Vardha | |
dc.contributor.author | Poovitha, M | |
dc.date.accessioned | 2021-11-15T12:04:01Z | - |
dc.date.available | 2021-11-15T12:04:01Z | - |
dc.date.issued | 2016 | |
dc.identifier.uri | https://repository.iimb.ac.in/handle/2074/20792 | - |
dc.publisher | Indian Institute of Management Bangalore | |
dc.relation.ispartofseries | PGP_CCS_P16_228 | |
dc.subject | Marketing management | |
dc.subject | Pokémon | |
dc.subject | Online gaming | |
dc.subject | Smartphone game | |
dc.subject | Mobile game | |
dc.subject | Mobile applications | |
dc.title | A case on viral marketing | |
dc.type | CCS Project Report-PGP | |
dc.pages | 19p. | |
Appears in Collections: | 2016 |
Files in This Item:
File | Size | Format | |
---|---|---|---|
PGP_CCS_P16_228.pdf | 1.13 MB | Adobe PDF | View/Open Request a copy |
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