Please use this identifier to cite or link to this item: https://repository.iimb.ac.in/handle/2074/21318
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dc.contributor.advisorDas, Gopal
dc.contributor.authorSingh, Ankit
dc.contributor.authorRanjan, Anish
dc.date.accessioned2022-07-01T12:29:27Z-
dc.date.available2022-07-01T12:29:27Z-
dc.date.issued2021
dc.identifier.urihttps://repository.iimb.ac.in/handle/2074/21318-
dc.description.abstractWe live in a world which is getting increasingly digitalized. The advent of big data has led to AI/ML algorithms which are tracking our search and purchase history and giving us personalized suggestions, which are getting more and more accurate. Brands and E-commerce websites are using technology like Augmented Reality and Virtual Reality to let users test their products before they buy. Impulse buying 1s a behavior where users buy products which they initially did not plan for. One of examples of such behavior is when we visit a mall, we may buy product which we did not plan for. Impulse buying 1s a behavior where users buy products which they initially did not plan for. One of examples of such behavior is when we visit a mall, we may buy product which we did not plan for. We conducted a survey and based on the survey we found the following: • People who are younger do more unplanned purchase but more than 60% people across age groups agreed that they would purchase more if digital technology like AR/VR tools are available • In income study, we found that people with higher income would make more purchases on availability of technology like AR/VR • In study of gender, we found while female are more influenced by website recommendations but males are slightly more willing to make a purchase based on availability of technology like AR/VR Overall, we found that impulse buying is influenced by digital beautification tools.
dc.publisherIndian Institute of Management Bangalore
dc.relation.ispartofseriesPGP_CCS_P21_116
dc.subjectConsumer behaviour
dc.subjectDigital beautification
dc.subjectTechnological innovations
dc.subjectConsumer research
dc.titleDigital beautification and impulse buying
dc.typeCCS Project Report-PGP
dc.pages29p.
Appears in Collections:2021
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