Please use this identifier to cite or link to this item:
https://repository.iimb.ac.in/handle/2074/21318
DC Field | Value | Language |
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dc.contributor.advisor | Das, Gopal | |
dc.contributor.author | Singh, Ankit | |
dc.contributor.author | Ranjan, Anish | |
dc.date.accessioned | 2022-07-01T12:29:27Z | - |
dc.date.available | 2022-07-01T12:29:27Z | - |
dc.date.issued | 2021 | |
dc.identifier.uri | https://repository.iimb.ac.in/handle/2074/21318 | - |
dc.description.abstract | We live in a world which is getting increasingly digitalized. The advent of big data has led to AI/ML algorithms which are tracking our search and purchase history and giving us personalized suggestions, which are getting more and more accurate. Brands and E-commerce websites are using technology like Augmented Reality and Virtual Reality to let users test their products before they buy. Impulse buying 1s a behavior where users buy products which they initially did not plan for. One of examples of such behavior is when we visit a mall, we may buy product which we did not plan for. Impulse buying 1s a behavior where users buy products which they initially did not plan for. One of examples of such behavior is when we visit a mall, we may buy product which we did not plan for. We conducted a survey and based on the survey we found the following: • People who are younger do more unplanned purchase but more than 60% people across age groups agreed that they would purchase more if digital technology like AR/VR tools are available • In income study, we found that people with higher income would make more purchases on availability of technology like AR/VR • In study of gender, we found while female are more influenced by website recommendations but males are slightly more willing to make a purchase based on availability of technology like AR/VR Overall, we found that impulse buying is influenced by digital beautification tools. | |
dc.publisher | Indian Institute of Management Bangalore | |
dc.relation.ispartofseries | PGP_CCS_P21_116 | |
dc.subject | Consumer behaviour | |
dc.subject | Digital beautification | |
dc.subject | Technological innovations | |
dc.subject | Consumer research | |
dc.title | Digital beautification and impulse buying | |
dc.type | CCS Project Report-PGP | |
dc.pages | 29p. | |
Appears in Collections: | 2021 |
Files in This Item:
File | Size | Format | |
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PGP_CCS_P21_116.pdf | 2.52 MB | Adobe PDF | View/Open Request a copy |
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