Please use this identifier to cite or link to this item: https://repository.iimb.ac.in/handle/2074/21990
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dc.contributor.advisorBandi, Rajendra K
dc.contributor.authorKishore, Ankit
dc.contributor.authorPatel, Joy Ashvin
dc.date.accessioned2023-06-28T16:08:58Z-
dc.date.available2023-06-28T16:08:58Z-
dc.date.issued2022
dc.identifier.urihttps://repository.iimb.ac.in/handle/2074/21990-
dc.description.abstractHas the incessantly evolving need for experiential learning rather than theory-based made it pertinent to embrace new technologies like Virtual Reality? Who is going to be our target audiences? How VR can be integrated into academics? Does the user have required technological upgrades in their schools/ colleges to install VR headsets? What should be the viable plan to implement VR based learning across all the schools and colleges of India?
dc.publisherIndian Institute of Management Bangalore
dc.relation.ispartofseriesPGP_CCS_P22_135
dc.subjectVirtual reality
dc.subjectVR
dc.subjectFuture education
dc.titleVirtual reality as a facilitator for future education
dc.typeCCS Project Report-PGP
dc.pages20p.
Appears in Collections:2022
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