Please use this identifier to cite or link to this item:
https://repository.iimb.ac.in/handle/2074/15067
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ghosh, Pulak | |
dc.date.accessioned | 2020-09-15T15:02:01Z | - |
dc.date.available | 2020-09-15T15:02:01Z | - |
dc.date.issued | 2014 | |
dc.identifier.uri | https://repository.iimb.ac.in/handle/2074/15067 | - |
dc.subject | Business management | |
dc.subject | Online gaming | |
dc.subject | Decision making | |
dc.title | A Simultaneous model of consumption time, money, and churn with online gaming users | |
dc.type | Presentation | |
dc.relation.conference | 18th September, 2014, Department of Marketing, INSEAD | |
Appears in Collections: | 2010-2019 P |
Google ScholarTM
Check
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.