Please use this identifier to cite or link to this item: https://repository.iimb.ac.in/handle/2074/19993
Title: Effect of online Vs offline games on eating habit
Authors: Yogita 
Agarwal, Parth 
Keywords: Eating habit;Buying behavior;Consumer behavior;Purchase intention;Fast food;Online and offline games
Issue Date: 2019
Publisher: Indian Institute of Management Bangalore
Series/Report no.: PGP_CCS_P19_120
Abstract: We wanted to understand whether playing indoor online/computer/PS/Xbox games vs outdoor games have a significant impact on consumer buying behavior or not. To study the buying behavior, we took consumption of fast food by the consumers. It would be useful in understanding if brands can market their products in respective forums of online games cs outdoor games to nudge consumers in purchasing the brands’ products. Process: We made a questionnaire asking the consumers whether they would want to consume their favorite fast food like burger, pizza, etc. after they have played their preferred games (indoor vs outdoor). We took the outdoor responses when the respondents have played close to 15-20 minutes and we took indoor responses when the respondents have played close to 10 minutes. We also asked them if they considered their fast foods to be healthy or not. Outcomes: It was observed that consumers playing indoor online/computer/PS/Xbox games are more inclined to purchase and consume their favorite fast foods than those who are playing outdoor games. Albeit, there is not much difference in their perception towards the fast foods being unhealthy as both indoor and outdoor players considered their fast foods to be unhealthy.
URI: https://repository.iimb.ac.in/handle/2074/19993
Appears in Collections:2019

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